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Sony Q3 profit up 22% on image sensors, despite PS5 shipments trailing PS4

Sony's December quarter operating profit jumped 22% to 515 billion yen, beating estimates on strong smartphone sensor demand and gaming software margins. The catch: PS5 lifetime shipments now trail PS4 by 2.2 million units, and rising DRAM prices threaten hardware margins ahead.

Sony posted operating profit of 515 billion yen ($3.3 billion) for Q3 FY2025, up 22% year-on-year and beating consensus by 10%. Revenue grew just 1% to 3.71 trillion yen. The company raised its full-year operating income outlook 8% to 1.54 trillion yen.

The profit growth came from two sources: image sensors sold to smartphone makers (Apple's iPhone 17 uses Sony's parts) and gaming software margins. Operating margin improved 2.4 percentage points to 13.9%, helped by a weaker yen.

The gaming story is more complicated. PlayStation hardware is slowing - Sony shipped 8.0 million PS5 units in Q4 2025, down 1.5 million year-on-year. Lifetime PS5 shipments hit 92.2 million units, now 2.2 million behind where PS4 was at the same lifecycle point. Game & Network Services revenue fell 68.7 billion yen year-on-year.

What saved the gaming division: software and services. Operating income rose 22.8 billion yen as 76% of 97.2 million games sold went digital (higher margins). PlayStation Network added 3 million monthly active users to 132 million total. The shift from hardware to subscription revenue is working, even if console sales aren't.

The risk ahead is component costs. DRAM prices are projected to jump 90-95% this quarter, according to TrendForce, as AI and data center demand squeezes supply of conventional memory chips used in PlayStation consoles. A semiconductor industry executive told CNBC last month the shortage could persist through 2027. Sony estimates 50 billion yen in tariff-related losses but hasn't updated DRAM impact publicly.

For enterprise tech leaders tracking semiconductor supply chains: Sony's sensor business shows strength in a component category (image sensors) separate from the DRAM crunch. The gaming division's margin expansion despite hardware headwinds demonstrates how services can offset supply chain pressure - a pattern worth watching across consumer hardware plays.